BankerBall

The rules

How it works

The round

Every round is one BankerBall Matchday: a hand-picked set of matches from across Europe's big leagues, the way a classic football coupon worked. Mostly hard calls, the count varies, never a promised number. You predict the final score of every match, and if you dare, you play a banker on one of them. Each match locks 5 minutes before its kickoff, and until that moment you can change your score or move your banker as often as you like. Miss a match and it simply scores 0.

Base points

Every prediction is checked against five things and they add up, so being close still pays and being exact pays the lot.

Correct outcome (win, draw, loss)20
Correct goal difference10
Exact home goals10
Exact away goals10
Exact score bonus30
Base maximum80

What that means in practice, before the multiplier:

You called the winner, score wrong20
Winner and goal difference30
Winner and one team's goals40
Exact score80
Exact score nobody else called120

An exact score is worth 4 times a correct outcome. Matchdays before 2 September 2026 used a smaller exact bonus, and those results keep the points they were settled with.

The K stamp

Before a round opens, every match gets stamped with a multiplier between 1.00 and 2.50. It prices difficulty: a derby between two in-form sides pays more than a title favourite hosting the bottom club. Your base points are multiplied by the stamp. It's printed on every match card and never changes after the round opens. How K is computed.

Rarity

Hitting the exact score earns a bonus of up to 40 points, scaled by how many other players picked the same scoreline. The pick distribution is frozen when the match locks. If 30% of the field is on 1:1 with you, the bonus is 28. If you're alone on 3:2, it's the full 40. Brave calls pay. The full rarity story.

Special matches

Every round, one match is the Match of the round, usually the round's biggest stamp, and on it every player is under banker rules whether they like it or not: call it (right outcome plus at least one exact goal count) and it doubles; miss it and it pays 0. No opt-out, no budget spent, the whole field sweats together. It's marked on the fixture list before the round opens, and your own banker can't sit on it.

The banker

The game is named after it. Your banker is hit-or-miss: hit means you called the outcome and at least one team's exact goal count, and the whole match total doubles. Miss means the match pays 0, wiping even the points you would have kept. You get 10 bankers per calendar month, spent however you like across the rounds, and unused ones don't carry over. The banker can't sit on a special match. The full banker rules.

Extras

Under each round's fixtures you'll find a few bonus questions: over or under 2.5 goals, both teams to score, total goals in the round, the highest-scoring match. Flat points, no multipliers, answered with one tap and locked when the round's first match kicks off. The total-goals question earns its keep twice: it also settles ties on the round table.

The Vault

One rolling jackpot for the whole game. It grows every round nobody cracks it, in every league, fed by a cut of every banker that dies. It cracks when a player stands alone on the exact score of a result almost nobody called, and the cracker takes the entire pot into their standings. Then it resets to 300 and starts climbing again. The Vault, in full.

Postponements and ties

Postponed, cancelled or voided matches score 0 for everyone and drop out of the round's maximum. Tied on points, the table looks at: more exact scores, then more correct outcomes, then the highest single-match total, then the round's tiebreaker question, and finally the earlier registered account. Signing up early pays.

Points beyond predictions

Now and then you can earn points outside the matches: referring a friend who plays, or limited-time actions like starting a mini-league during a promo window. Every bonus is announced up front, shows up in your point history, and counts into your season standings. The details live in the rules.

Five predictions, scored

Every number below comes from the real scoring engine, not marketing maths.

The rare exact

+161.6

Picked 2:1, finished 2:1, K 1.55, 6% picked the same score

Outcome 20 · Diff 10 · Home goals 10 · Away goals 10 · Exact 30 · ×1.55 · Rarity +37.6

Full base of 80, times the stamp, plus a big rarity bonus because only 6% of players saw it coming.

The popular exact

+123.6

Picked 1:1, finished 1:1, K 1.20, 31% picked the same score

Outcome 20 · Diff 10 · Home goals 10 · Away goals 10 · Exact 30 · ×1.20 · Rarity +27.6

Same perfect call, smaller reward: a third of the field picked 1:1 too, so the rarity bonus shrinks.

Right idea, wrong details

+28.0

Picked 3:1, finished 1:0, K 1.40

Outcome 20 · ×1.40

Home win called, nothing else right. Outcome points times the stamp, no bonuses.

The banker lands

+424.0

Picked 1:0, finished 1:0, K 2.20, 10% picked the same score, banker

Outcome 20 · Diff 10 · Home goals 10 · Away goals 10 · Exact 30 · ×2.20 · Rarity +36.0 · Banker hit ×2

An exact score on a K 2.20 match, doubled by the banker. This is how rounds are won.

The banker misses

0

Picked 2:1, finished 1:0, K 1.80, banker

Outcome 20 · Diff 10 · ×1.80 · Banker missed, 0

Right winner, wrong on both goal counts. Without the banker this keeps 36 points; the banker wipes it to zero. That's the risk you signed up for.

Match of the round, hit

+400.0

Picked 1:1, finished 1:1, K 2.10, 20% picked the same score, match of the round

Outcome 20 · Diff 10 · Home goals 10 · Away goals 10 · Exact 30 · ×2.10 · Rarity +32.0 · Match of the round hit ×2

An exact score on the Match of the round: the whole field is under banker rules there, and this call doubles.

Match of the round, missed

0

Picked 2:1, finished 3:2, K 1.50, match of the round

Outcome 20 · Diff 10 · ×1.50 · Match of the round missed, 0

Right winner, but no exact goal count: on the Match of the round that is a miss, and the match pays 0 despite the partial points.

Try it yourself

Set a pick, a result and the sliders. Same engine again.

Your pick

:

Final score

:
Special match
156.0points
Outcome
20
Goal difference
10
Exact home goals
10
Exact away goals
10
Exact score bonus
30
Base
80
After K 1.50
120.0
Rarity
+36.0
Special match
none
Your banker
not set

Quick answers

How do points work on BankerBall?

Each match pays base points for the correct outcome (20), correct goal difference (10), exact home goals (10), exact away goals (10) and an exact score bonus (30). They add up, so an exact score is worth 80 and a correct outcome on its own is worth 20. The base is multiplied by the match's K coefficient (1.00 to 2.50), and a correct exact score adds a rarity bonus of up to 40 points depending on how few players picked it.

When do predictions lock?

Each match locks 5 minutes before its kickoff, enforced on the server in UTC. Until then you can change any prediction freely.

What is the banker?

The banker is a hit-or-miss double on a match you choose. A hit (correct outcome plus at least one team's exact goal count) doubles the match total; a miss scores 0. You get 10 a calendar month across all leagues, spend as many on one matchday as you like, and unused ones don't roll over.

What is the Vault?

A rolling jackpot of points shared across every league. It seeds at 300, grows every round it survives, and is won by a player who alone called the exact score of a result fewer than 15 percent of the field saw coming, on a match with at least 20 predictors. The winner takes the whole pot and it resets to 300.

Are other players' predictions visible?

Yes, once a match locks. Locked picks and lifetime history are public on every player's profile. Unlocked picks stay private.

How are ties broken on the leaderboards?

By more exact scores, then more correct outcomes, then the highest single-match total, then the round's tiebreaker question, and finally the earlier registered account.

The strict version of everything lives on the rules page.